#include "GameCore.h"
using namespace interne;

/**
 * Copyright 2010-2012 SleekThink and RedGhostBaggage Project. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
 *    in the documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE FREEBSD PROJECT ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE FREEBSD PROJECT OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
/** Compilation need gcc 4.4.0 or highter **/

using namespace sleek;
using namespace sleek::core;
using namespace sleek::core::device;

void FunctionSplash();
#if defined __linux
int main(int argc, char **argv)
#else
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
#endif
{
//    FunctionSplash();
    GameCore *core = new GameCore();
        core->run();
    delete core;
    return 0;
}
void FunctionSplash()
{
    srand(time(0));
    Splash *splash = new Splash(DWM_AUTO);
        os::stringc file  = "texture/splash/0"; file += rand()%5; file += ".bmp";

        texture::texture *tmp = texture::LoadTextureFromBmp(file);
        gui::picture *pic = splash->mom->getInterface()->addPicture(tmp);

        splash->setPicture(pic);
        splash->resizeFromPicture();
        splash->render();
    delete splash;
    sleek::core::os::ClearConsole();
}
